Taylor
Taylor
### Is there an existing issue for this? - [X] I have checked for existing issues https://github.com/getsentry/sentry-javascript/issues - [X] I have reviewed the documentation https://docs.sentry.io/ - [X] I am using...
When I open/reload a scene that contains a `SpineSprite`, I get a ton of these errors printed out: `Signal 'skeleton_data_changed' is already connected to given callable 'SpineSprite::on_skeleton_data_changed' in that object.`...
As the title describes, setting the position/rotation of a `SpineSprite` doesn't cause any of the physics constraints to do anything. You have to do some direct transform modification which is...