喵喵大人

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Current default value analyze is performed after `Unmarshal`, adding type handling code will produce side effects anyway. In the other words,in `yaml` boolean type is ``` y|Y|yes|Yes|YES|n|N|no|No|NO |true|True|TRUE|false|False|FALSE |on|On|ON|off|Off|OFF ```...

```go type Sender interface { Send(ctx context.Context, msg Message) error } ``` ```go type Receiver interface { Get(ctx context.Context) (Message, error) Ack(msg Message) error Nack(msg Message) error } ```

@pokitpeng `feature` 前缀的分支通常被保留用作具体的新特性开发,将它是做下一个版主要版本的分支不符合惯例用法,同样从语义层面,我们很难知道它到底是兼容性的特性还是非兼容性的,换句话来说,到底是 2.1 的新特性还是 3.0 的新特性? 使用具体的版本号(如:2.0)作为 `默认(deault)` 的稳定分支,以及使用 `main` 作为下一个主要版本,在语义上表达会更加自然。 通常情况用户更加倾向于稳定的版本,明确的版本分支,会明确的告知用户它是稳定的。

This is somewhat similar to: `NameValueCollection` But allowed to be generic

I modified the configuration of `git shallow clone` in gitlab to solve this problem. @ldez is correct. I used to limit the depth of git cloning in order to speed...

The software for the China special edition can be downloaded from the unity chinese website - https://unity.cn/ - https://unity.cn/releases/lts/2021 --- - https://docs.unity3d.com/cn/2021.2/Manual/GettingStartedInstallingHub.html The china official did not provide detailed instructions...

Maybe it would be better to move this issue to the [game-ci/docker](https://github.com/game-ci/docker) repository. This feature is related with docker images