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About datastruct of Blender model

Open szhang963 opened this issue 1 year ago • 3 comments
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Hi, I want to ask you something about how to convert the '.fbx' model to the '.blend' model ChatSim supported. I simply import '.fbx' to Blender and save it to '.blend'. However, I can not get the result, and report the message:

WARN (bke.customdata): source/blender/blenkernel/intern/customdata.cc:4319 CustomData_layer_ensure_data_exists: CustomDataLayer->data is NULL for type 46.
Blender 3.5.1 (hash e1ccd9d4a1d3 built 2023-04-24 23:31:15)
Writing: /tmp/blender.crash.txt
Writing: /tmp/blender.crash.txt
Writing: /tmp/blender.crash.txt
Writing: /tmp/blender.crash.txt

Could you provide some help if you have any time?

szhang963 avatar Apr 12 '24 09:04 szhang963

Have you normalized the 3D asset? We need to merge all things (mesh, texture) into an object with a default name 'Car'. Details can be found in Appendix E.

When you save the .blend file, you also need to check the option below. Screenshot 2024-04-12 at 20 18 58

yifanlu0227 avatar Apr 12 '24 12:04 yifanlu0227

Great. I will try it. Thank you.

szhang963 avatar Apr 13 '24 13:04 szhang963

no result is coming out of it actually same error again

aryan-sinha-neophyte avatar Sep 03 '24 15:09 aryan-sinha-neophyte