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ChatSim and Blender rendering with my own scene data
Hi, I met some problems in blending background rgb and 3d assets. It is successful when I use your provided scene data to add a traffic cone on the ground. However, the traffic cone can not be added onto the ground (setting z to 0) when I use my scene data.
The config likes this:
cars:
- blender_file: blend_3d_assets/data_assets/Traffic_cone.blend
insert_pos:
- 10.459
- -0.0068
- 2
insert_rot:
- 0
- 0
- -0.0045
model_obj_name: Car
new_obj_name: cone2
- blender_file: blend_3d_assets/data_assets/Traffic_cone.blend
insert_pos:
- 10.459
- -0.0068
- 0
insert_rot:
- 0
- 0
- -0.0045
model_obj_name: Car
new_obj_name: cone3
The cam2world matrix is:
[[ 0.0112684 -0.02057352 0.99972486 1.9004364 ]
[-0.9999064 0.00751276 0.01142506 -0.03219445]
[-0.00774574 -0.9997601 -0.02048694 1.4025325 ]
[ 0. 0. 0. 1. ]]
I want to know whether there are some hard codes in blender python scripts for waymo setting, and how can I debug the script in vscode debugger? Thanks in advance. Best wishes.