yewang

Results 26 comments of yewang

I think another way to handle the underlying issue (of avoiding lost work) would be to cache the game tree state (maybe just dumped into SGF format) into local storage.

Thanks for your interest in the project/code. I hope that you will find it useful. I've never used npm, and only have a rough understanding it's purpose and ecosystem. What...

Thanks for the information. I think it's a good idea to publish on npm. > I can make a fork with this change for you to take a look and...

@fvictorio, thank you for taking care of publishing in NPM. By the way, I just noticed that I have some places where I still mistakenly say that the code is...

Thanks for all of your help, @fvictorio. I will look into understanding how to refactor the code to make things module-friendly. Are there some resources or tutorials that you could...

Could you elaborate on what you specifically mean by TypeScript support? I'm not familiar with the specifics of TypeScript, so I don't currently have any plan to do something involving...

Sorry, currently, the PL property is simply ignored by BesoGo (as noted in the unsupported properties in the README file). It is not even loaded into the game tree, when...

Territory/point counting has not yet been implemented. It should be possible to implement this as a new feature, but it would require some additional GUI elements for marking dead stones,...

I think this should be doable. To get straight from an SGF to an object containing a representation of the game tree, without any of the other UI/editor functionality of...

That sounds like a nice feature idea. However, I'm not sure how to best do that, since I'm not familiar with the format that AI win rate information is typically...