yeOldeNoob
yeOldeNoob

https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi/blob/3e3aef6aa02c2a25359898319e5bd49d3518b57b/com.unity.multiplayer.mlapi/Runtime/Transports/UNET/RelayTransport.cs#L251 https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi/blob/3e3aef6aa02c2a25359898319e5bd49d3518b57b/com.unity.multiplayer.mlapi/Runtime/Transports/UNET/RelayTransport.cs#L266 https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi/blob/3e3aef6aa02c2a25359898319e5bd49d3518b57b/com.unity.multiplayer.mlapi/Runtime/Transports/UNET/RelayTransport.cs#L271 https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi/blob/3e3aef6aa02c2a25359898319e5bd49d3518b57b/com.unity.multiplayer.mlapi/Runtime/Transports/UNET/RelayTransport.cs#L273 These function calls are obsolete: https://docs.unity3d.com/2019.4/Documentation/ScriptReference/Networking.NetworkTransport.QueueMessageForSending.html https://docs.unity3d.com/2019.4/Documentation/ScriptReference/Networking.NetworkTransport.SendQueuedMessages.html