ydeltastar
ydeltastar
> Due to `reload` being an abstract virtual method internally, it looks like it will have to modify GDScript and CSharp as well for this to work. I don't think...
> Have you tried the [`Resource.changed`](https://docs.godotengine.org/en/stable/classes/class_resource.html#class-resource-signal-changed) signal? A script is a resource too. That's for changes in properties, it doesn't emit on script reload which is a different process: parsing,...
Looks like this is possible through `EditorInterface.popup_property_selector`. However only for properties. See: https://github.com/godotengine/godot/pull/81655 I use `CallMethod` a lot to get values for blackboard vars. Something like the "Method Select" dialog...