Steven Yau
Steven Yau
Thread: https://forum.playcanvas.com/t/solved-audio-cutting-out-randomly/26484/ Example: https://playcanvas.com/project/954801/overview/f-audio-duration-issue Asset is 38.22s long Slot is set to be 45 secs Audio is played for ~7 secs before looping
Related thread: https://forum.playcanvas.com/t/feedback-animstategraph-reverse-animation-even-when-finished/26397 See project where an unloop state animation is playing forwards and backwards https://playcanvas.com/project/954386/overview/animation-time-issue The activeStateCurrentTime is going pass the bounds of 0 and duration which means when...
We have had a number of issues with some fonts where there are artifacts in the rendering of glyphs. This thread for example: https://forum.playcanvas.com/t/how-to-display-cyrillic-and-glyphs-characters/18631/14  Is there any way we...
Forum: https://forum.playcanvas.com/t/hindi-language-in-game-text-issues/24712 Project: https://playcanvas.com/editor/scene/1358357 It should look like this: But looks like this I've check the font on Google and it looks correct there: https://fonts.google.com/noto/specimen/Noto+Sans+Devanagari
At the moment, there doesn't seem to be a way of controlling the order of rendering of multiple UI screens. Typical usecases are things like popup windows that would overlay...
Project: https://playcanvas.com/project/894195/overview/cubemap-bug-2048 Build: https://playcanv.as/p/9wGfJEGW/ On M1 Mac, Monterey with Chrome Version 99.0.4844.51 (Official Build) (arm64) does not render 2k JPG right cubeface This is reproducible on multiple M1 Macs with...
Forum issue: https://forum.playcanvas.com/t/engine-post-effect-example-doesnt-draw-depth-texture-for-mac-chrome-and-firefox/25815 From a similar thread: https://forum.playcanvas.com/t/depth-buffer-in-macos/19897/26 three.js doesn't seem to have this problem on the same Mac
Thread: https://forum.playcanvas.com/t/rotate-having-issues-that-rotatelocal-does-not/23153 Test project that forces dt to be 1/120 to replicate the issue: https://launch.playcanvas.com/1285029?debug=true https://user-images.githubusercontent.com/16639049/144244505-2205d545-5e09-4ec4-8e71-708c95af7e27.mp4 I can't see anything in the Engine code that is obvious to cause the...
Open https://launch.playcanvas.com/1449404?debug=true on a touch device Start scrolling with one finger Use another finger to touch and move on the screen Notice the scroll bar jumps everywhere https://user-images.githubusercontent.com/16639049/174276147-7423b9f0-6b6a-4329-8e55-1a4ed9ed9ed2.mp4 This is...
Project: https://playcanvas.com/project/935538/overview/physics-sim-bug On a 60Hz screen, the box moves between the two cones once the ball reaches the top. https://user-images.githubusercontent.com/16639049/170557683-f153c996-03eb-4628-b18b-e6245fd09a65.mp4 If we reduce the dt by setting the app.timeScale to...