Steven Yau

Results 186 issues of Steven Yau

A common issue with developers new to PlayCanvas is ensuring that event listeners to objects like the mouse are cleaned up properly when the scriptType is destroyed (eg destroying the...

feature request
area: scripts

https://github.com/playcanvas/engine/blob/master/src/framework/application.js#L1149 At the moment, the input update is done after script update which means that input can be a frame behind?

area: input

At the moment, the Engine directly changes the dimensions of the canvas in application resizeCanvas function https://github.com/playcanvas/engine/blob/master/src/framework/application.js#L1535 With the Editor, there is some co-dependency between the HTML JS code and...

feature request
area: graphics

Thread: https://forum.playcanvas.com/t/weird-shading-lines-when-using-normal-maps/17207/ Repro: https://playcanvas.com/editor/scene/1078580 ![image](https://user-images.githubusercontent.com/16639049/105983752-1728b400-6091-11eb-9a55-a9bce45cf3c7.png) It should look more like this: ![image](https://user-images.githubusercontent.com/16639049/105983831-33c4ec00-6091-11eb-8dd7-639a62edb50c.png) OP mentions that lower image was taken when they use glb and export the mesh’s normals AND tangents...

area: graphics

``` update: function (dt) { var pads = this.poll(); var i, len = pads.length; for (i = 0;i < len; i++) { this.previous[i] = this.current[i]; this.current[i] = pads[i]; } },...

feature request
good first issue
area: input

Some browsers like chrome, will get network resource errors if there are too many network requests at once (usually around 1000 on my Macbook Pro). This will need to network...

feature request
area: assets
requires: discussion