Steven Yau
Steven Yau
As an unspoken rule, we don’t teach the JS or math basics in the documentation as there are plenty of different sites and references we could refer them to. However,...
Investigate https://jgranstrom.github.io/zipson/ for Playable Ads - Using Flappy Bird JSON data as an example, Flappy Bird saves only 15% on the config.json, 65% on scene json
Related to https://github.com/playcanvas/editor/issues/73
Rather than have a specific job per build target, it would be more configurable to have a series of modifications Eg. Download -> Remove Debug code -> Remove all assets...
There's a nice list with ways to test them here: https://docs.lunalabs.io/docs/playable/ad-networks/overview
A tool like https://obfuscator.io/ would help