Steven Yau
Steven Yau
Not sure if this should be a tutorial or a user manual page
Maybe add this to the performance page?
https://developer.playcanvas.com/en/user-manual/packs/components/sprite/ It's a bit lacking on references or examples. Linking to the Sprite Editor would be good too: https://developer.playcanvas.com/en/user-manual/2D/sprite-editor/
Having an explicit tutorial will help beginners to upload games to platforms like itch.io https://forum.playcanvas.com/t/uploading-to-itch-io/29269 Maybe the playcanvas-rest-api-tools can do a filename shortener automatically?
https://forum.playcanvas.com/t/artifacts-on-our-2d-assets/14834/16
There are two main workflows: - [ ] Using pc-sync as a replacement text editor - [ ] Using pc-sync so a local typescript setup can be used
Related to https://github.com/playcanvas/engine/issues/2948 And can be mitigated via: http://inter-illusion.com/assets/I2SmartEdgeManual/SmartEdge.html?HowtofixSDFartifacts.html
Have documentation that lists the common ranges and values of glyphs used for font texture creation: eg https://jrgraphix.net/research/unicode_blocks.php
Clicking no would open/or give option for feedback. Simliar to:  This will help gather metrics and hopefully give us qualitative feedback from users.
Lots of developers get tripped up on this and can cause issues where there is an assumption that some files are co located.