Steven Yau
Steven Yau
Related posts: https://github.com/playcanvas/engine/pull/4626#issuecomment-1249425411  Launch this project: https://playcanvas.com/project/983477/overview/f-seemore Press 1
Project: https://playcanvas.com/project/924351/overview/switch-full-scene-example Load between the scenes using the UI Messages 'Turning on disabled clustered lighting is not currently supported' appears in the console.
We should give users the ability to try to target a framerate that's independent from the monitor refresh rate. Having the ability to cap at 60 FPS in the world...
Project: https://playcanvas.com/project/975909/overview/basis-on-ios-14 The texture is not preloaded and therefore Basis WASM is loaded after the Photon Emscripten SDK. The error given is: ``` failed to initialize basis worker: TypeError: WebAssembly.compile...
Project: https://playcanvas.com/project/975817/overview/samsung-mesh-particle-issue Published build: https://playcanv.as/e/p/2e8igsHo/ 1. On a Samsung Exynos device press on animationUpdate button in the top right (particle effect is played on the engine animationUpdate event. This is...
Thread: https://forum.playcanvas.com/t/text-markup-display-issues-shadow-default/27240 Project: https://playcanvas.com/project/974166/overview/ui-font-issue Enable/disable markup on the text element and you can see the shadow get added/removed in the view https://user-images.githubusercontent.com/16639049/186944109-56a99b0b-59a3-4290-9b85-0fa6e4cb1cf7.mp4
Forum: https://forum.playcanvas.com/t/dark-edges-on-the-model-where-the-uv-seams-are/27130 Repro: https://playcanvas.com/project/971638/overview/blank-project On PlayCanvas, there are dark lines on the edges where Unity looks fine Martin thinks it could be related to: https://www.opengl.org/pipeline/article/vol003_6/
Currently, the tints on the button component do not affect children (e.g the text) which seems odd. This can make fading the button on hover, click etc difficult.  Example...
Take note of the project size, delete an old build and see how the project size goes UP instead of down by the build size https://user-images.githubusercontent.com/16639049/197236273-7d9d0f28-9d1b-45c3-aaed-3a09dbadd44b.mp4
This would help developers workflows who are using PlayCanvas as part of a larger webapp such as within a react website or similar.