Steven Yau

Results 186 issues of Steven Yau

Related posts: https://github.com/playcanvas/engine/pull/4626#issuecomment-1249425411 ![image](https://user-images.githubusercontent.com/16639049/191242376-7a235023-7637-4977-825c-415310be951d.png) Launch this project: https://playcanvas.com/project/983477/overview/f-seemore Press 1

bug
area: graphics

Project: https://playcanvas.com/project/924351/overview/switch-full-scene-example Load between the scenes using the UI Messages 'Turning on disabled clustered lighting is not currently supported' appears in the console.

bug
area: graphics

We should give users the ability to try to target a framerate that's independent from the monitor refresh rate. Having the ability to cap at 60 FPS in the world...

feature request

Project: https://playcanvas.com/project/975909/overview/basis-on-ios-14 The texture is not preloaded and therefore Basis WASM is loaded after the Photon Emscripten SDK. The error given is: ``` failed to initialize basis worker: TypeError: WebAssembly.compile...

bug

Project: https://playcanvas.com/project/975817/overview/samsung-mesh-particle-issue Published build: https://playcanv.as/e/p/2e8igsHo/ 1. On a Samsung Exynos device press on animationUpdate button in the top right (particle effect is played on the engine animationUpdate event. This is...

bug
area: graphics

Thread: https://forum.playcanvas.com/t/text-markup-display-issues-shadow-default/27240 Project: https://playcanvas.com/project/974166/overview/ui-font-issue Enable/disable markup on the text element and you can see the shadow get added/removed in the view https://user-images.githubusercontent.com/16639049/186944109-56a99b0b-59a3-4290-9b85-0fa6e4cb1cf7.mp4

bug
area: ui

Forum: https://forum.playcanvas.com/t/dark-edges-on-the-model-where-the-uv-seams-are/27130 Repro: https://playcanvas.com/project/971638/overview/blank-project On PlayCanvas, there are dark lines on the edges where Unity looks fine Martin thinks it could be related to: https://www.opengl.org/pipeline/article/vol003_6/

bug
area: graphics

Currently, the tints on the button component do not affect children (e.g the text) which seems odd. This can make fading the button on hover, click etc difficult. ![image](https://user-images.githubusercontent.com/16639049/99389641-4079d680-28cf-11eb-85a1-a0be335ef054.png) Example...

enhancement
area: ui

Take note of the project size, delete an old build and see how the project size goes UP instead of down by the build size https://user-images.githubusercontent.com/16639049/197236273-7d9d0f28-9d1b-45c3-aaed-3a09dbadd44b.mp4

bug
area: publishing
impact: high

This would help developers workflows who are using PlayCanvas as part of a larger webapp such as within a react website or similar.

enhancement
impact: high