Steven Yau

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Another report of the same issue: https://forum.playcanvas.com/t/weird-behaviour-on-120hz-monitors-and-some-120hz-phones/26221

I wonder if it's related to this: https://github.com/playcanvas/engine/issues/4213

Dumb question from me: is the container asset that the render assets are referring to loaded yet?

At a guess without investigating, the render asset is just a bit JSON that references the GLB container asset. So the load completion of the render asset is not dependent...

Can't reproduce in a new project: https://playcanvas.com/project/940813/overview/f-test_1

I've noticed the size and quality of GIFs are worse compared to 3.3.2. I'm currently staying on this version as the downscale quality loss is too great

Thanks @flyover, This is what I had from last night: ``` ImGui.default().then(function() { ImGui.CreateContext(); var io = ImGui.GetIO(); ImGui.StyleColorsDark(); io.Fonts.AddFontDefault(); // bind is undefined in this function ImGui_Impl.Init(self.app.graphicsDevice.canvas); self._ready =...

Ah, that explains a few things! I thought it was a bit strange that ImGui_Impl has duplicates of functions from ImGui. Might have a go a compiling it myself tonight...