Steven Yau

Results 445 comments of Steven Yau

We've had an internal meeting about this and reached the following conclusion. We will create separate PRs for the following: - Look for ways to improve reporting when this error/situation...

Another project with a similar issue: https://playcanvas.com/project/771818/overview/normal-mapping-test

Hi @potentially-null , Sorry for the lack of updates on this. We've just had a chat internally about this and basically come down to the following: - Changing the tangent...

@potentially-null I'm going to reach out to a few of our users that use a similar worklow to see if we can get more information Edit: Looks like one of...

> @yaustar Do you know when they last tried the workflow they are describing? The article is from 2019. Maybe you can ask them to send you a model +...

@potentially-null > As to the workaround: Loading the GLBs at runtime in initialize() causes them to pop up after the loading screen has finished. Any idea how we can prevent...

Martin had a quick look and it seems like it will need dedicated time to fix rather than be included in a bug blitz

Random thought, I wonder if instead of using the mesh.id, we can construct a string of the mesh.id and scale here (eg `'' + mesh.id + sx + sy +...

I think this might be because the script file that gets created is actually a .js under the hood so the Code Editor is opening it up as a JS...