Steven Yau
Steven Yau
@willeastcott Is compound collision shapes for triggers supported? @LeXXik Can 1. be solved by preloading the GLB container first?
> Preloading it would work around the actual issue and pass the test case. I think that would be fine for this PR
I prefer `Math.pow`. `**` looks like something that is easy to mistype or mis-read
Which version of the engine are you using? 1.54.1? What was the last version of the engine that the shader worked on?
Note to self is to try to see if the font itself has issues and if an external tool can fix this as mentioned here http://inter-illusion.com/assets/I2SmartEdgeManual/SmartEdge.html?HowtofixSDFartifacts.html
@Some-T can you reference an article or issue regarding Construct 3 and the use of woff please? I don't see how woff helps in this respect as its basically a...
> Could not find an article its more something I just remembered as been using this engine a long time I have asked in there forums though: https://www.construct.net/en/forum/construct-3/general-discussion-7/why-woff-ttf-fonts-164367 In our...
I think Hindi substitutes glyphs in words. More info here from Unity: https://forum.unity.com/threads/unicode-font-rendering-broken-with-devanagari-fonts.251788/
I managed to work around this by using a Chanakya font and the method on this post https://forum.unity.com/threads/unicode-font-rendering-broken-with-devanagari-fonts.251788/#post-2848806 with the tool https://indiatyping.com/index.php/font-converter/unicode-to-chanakya-font-converter Example in the project above Did the conversion...
Here's a Unity plugin for Hindi text that uses Krutidev font and converts the Hindi text to Krutidev: https://github.com/abusaadp/Unity3dHindiRenderer