Steven Yau

Results 371 comments of Steven Yau

The OP means to add functionality like Unity's emit function (see https://docs.unity3d.com/ScriptReference/ParticleSystem.Emit.html) so that the same particle system can emit particles in different positions in the same frame

Be able to have the script attributes auto complete with type in any code editor. The way they are currently, doesn't allow code editors to infer the property or the...

There is another issue with the Editor that we would need to consider, there's no real folder structure. Each asset is in a folder with the name as the resource...

Did the old Scripts V1 workflow and the 'scripts folder' specialised in that respect where they were stored differently? Not entirely sure if that's something we want to go back...

The current plan (subject to change) is to support modules by default and with that, support BOTH JS and TS workflows which will involve some sort of build step when...

Oh that's interesting and not something that we've discussed That said, with the new search system in the Editor that can search by script name, is that still needed?

@LeXXik Doesn't the search help with that? Or is it more of a 'flow' when investigating stuff?

The question was if on the script asset, find references was needed/still needed if we have the search in hierarchy

Another question concern that has just popped up: At the moment, attribute parsing of scripts in the Editor is done on a per script asset basis. This has caused issues...

Is that with the WebXR emulator? How does it look without the stereo rendering?