Steven Yau

Results 371 comments of Steven Yau

Yeah, the reason I asked is that drag and drop is already implemented :) But we have an issue that clicking on anything else in the assets panel while the...

For this ticket, we should only do the quick version where we show an empty state if there are no available assets in the current filter/folder. Perhaps we should change...

Correction: You can't see the changes only during merge. If you are seeing changes between checkpoints, the user can see the template changes

For the scope of the ticket, we should include just the presets for fill/stretching on particle axis and have a separate ticket for an Editor UI rework.

Potentially related to https://github.com/playcanvas/editor/issues/862 > Description > When opening a folder in the assets panel, which contains many items, performance of the editor degrades drastically. Same behaviour also applies for...

That's interesting, looks like a cross domain issue. Do you think you can pull together a small example project that we can test against? Does it work when you directly...

Duplicate of https://github.com/playcanvas/editor/issues/720 possibly? In that gif, not sure where `upper` is used (is it in a large JSON file?). The short term workaround is to use find in files...

It's definitely something we should investigate, hopefully the find in files will mitigate it a bit in the meantime 🤞

@slimbuck Would this be fixed by your changes that made find in files much faster?

From #539 - Fetch list of projects with ids - Authenticate a user and get an access token in return - Make checkpoints - Switch branches - Merge branches