Steven Yau

Results 371 comments of Steven Yau

![image](https://user-images.githubusercontent.com/16639049/178521336-c1cb521b-989f-489d-9c72-6c4607102b0c.png) A concern here would be the speed of creating the query. Maybe if the '+' button is close to where the new field will pop up (eg, if the...

An alternative solution (that was posted from Twitter) https://twitter.com/mmyyffaauulltt/status/1359549694259716097 A 'ladder' is interesting implementation ![ladder](https://user-images.githubusercontent.com/16639049/107546253-141ae100-6bc4-11eb-87d7-f1507cc6722e.gif)

@jiajasper Any UX ideas on this one? :)

We also have issues where projects show minus numbers like: ![image](https://user-images.githubusercontent.com/16639049/183041171-7b910b14-5ac5-4df2-8d52-3a75e8d1bb90.png)

@eXponenta One of the questions that we have in the air is what happens when you import a GLB to the Editor and what user expectations are? Should it behave...

Currently a bandwidth issue at the moment with the team. We are considering doing a stop gap solution where you can upload a GLB as a container/gltf binary so that...

@yinchy This is something that is high on our priority list and it's a bit tricky about how we would import into the Editor. The ideal would be that we...

You can add a mesh collision to GLB models loaded at runtime as seen in this example: https://developer.playcanvas.com/en/tutorials/first-person-shooter-starter-kit/ Specific code: https://playcanvas.com/editor/code/626211?tabs=51215998

I've made some Editor extensions that can load the GLBs in the Editor for viewing as a stopgap for myself https://github.com/yaustar/yaustar.github.io/tree/master/playcanvas-editor-api-tools ![](https://raw.githubusercontent.com/yaustar/yaustar.github.io/master/playcanvas-editor-api-tools/images/load-all-glbs.gif)