Steven Yau

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Ah, that's an interesting workaround @lucaheft !

https://github.com/playcanvas/editor/issues/780 also affects this since saves are taking longer, this is more likely to happen

From the intention POV, the user should always be using the Current version and that wouldn't be too far behind the actual engine release. This release has slipped due to...

I've been thinking about adding it as part of https://github.com/playcanvas/playcanvas-rest-api-tools as a post build script. It would also be great to add Babel too

I believe this is due because those values are 'calculated' rather than stored. Regardless, this is something that needs to be fixed on the Editor side and not part of...

The issue is with the symbols in the FBX name. If you remove the `%20` in the file name and replace them with ` `, the render asset is created...

The reason why it 'used to work' was that when I downloaded the FBX from the original project, it URL encoded the filename for the download and replaced the `%20`...

We could do a couple of things: - Bring up a warning to disable adblock if we detect an isse - Prevent missing metrics from stop functionality At the moment,...