Steven Yau
Steven Yau
Added point, now with dev builds using URLs being available for builds in Snapchat games CMS, being able to have the launch tab point to a specific branch regardless of...
Related to: https://github.com/playcanvas/editor/issues/132
Maksims mentioned this in another ticket where we should ideally cache the checkpoints we get from the server instead of destroying the data and getting a fresh set from the...
We've added caching of the results for checkpoints in a recent release.
Not sure I understand the context here, can you give an example of where this would be used or more context around Joao's suggestion please?
I've been told that Unity have something like this: https://docs.unity3d.com/ScriptReference/SelectionBaseAttribute.html It looks like a 'hack' as it's an attribute that needs to be added to a script but maybe we...
There's a classic, 'group' and 'ungroup' that Google presentations/draw and other programs do that could work well as it's familiar feature?
In the meantime, I've made my own editor tools for this 😬 https://github.com/yaustar/yaustar.github.io/tree/master/playcanvas-editor-api-tools#hierarchy-menu
Had a conversation with a client and after some thought, as a default it would seem to be okay to select the template root of the mesh that is picked...
We also call it a point light in the Editor