yarukishi

Results 20 issues of yarukishi

The following 4 structures are expected to automatically power on when built, but the automatic power-on switch toggle (#1010) does not cause them to ignore power requirements. False path: -...

When the high population trait is in effect, gun emplacements now reduce the number of soldiers required to guard the soul forge by a scaled value. This addresses #1094. This...

The exponential cost base for mercenaries is 1.1 for all races, regardless of high population scaling. This causes mercenaries to be extremely difficult to use on high population races, where...

Ships that are traveling to Ceres are treated as if they have already arrived, so they do not consume fuel or check whether fuel is available. Update the shipyard fuel...

The support calculation for Andromeda ships in the Gateway system incorrectly provided too much support in cases when the lowest-priority ship receiving support was a Frigate, Cruiser, or Dreadnought. For...

High Population scales the cost of crafting input materials based on the population ratio. This patch retains the discount for automatic crafting while removing it for manual crafting. I did...

The variable reference is `desc` instead of the expected `effect`, causing the thread to throw an uncaught exception instead of displaying a tooltip.

Gemini already ended a while ago, but this will fix it for next year. I did a quick test by locally changing the star sign from Leo to Gemini, and...

- Rounding: display "1d" instead of "24h" - Permit non-consecutive time unit groupings, like "1d 30m" - Don't display increments with zero in the second unit ("1m" instead of "1m...