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Collection of classes to make the design of controls easier for Cocos2d-for-iPhone

Results 7 CCControlExtension issues
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This might be a usage mistake from my side, but I can't get CCControlButton to catch any touches while inside a hud layer. I implement HUD layers this way: http://www.raywenderlich.com/4666/how-to-create-a-hud-layer-with-cocos2d...

Hi, Just been trying out the slider as a volume control for my game (Cocos2D iPhone 2.1). It, mostly, works REALLY well... ``` slider = [CCControlSlider sliderWithBackgroundSprite:[CCSprite spriteWithSpriteFrameName:@"Slider-Bar.png"] progressSprite:[CCSprite spriteWithSpriteFrameName:@"Slider-Bar-Progress.png"]...

Setting CC_ENABLE_GL_STATE_CACHE in ccConfig.h to 1 produces weird looking switches when having more than 1 switches. Probably the draw method needs an update to GLes 2.0. Please check!

Hi Yannick, I've been tracking down a bug when setting up CCScale9Sprite via code. I was wondering if sprite sheet trimming was supported?

Hi, I tried integrating the switch to my own program. However I have a problem with the switch's sprite. The mask, on/off sprites and on/off label are not shown when...

If you create an instance of CCControlColourPicker and then wish to change the touch priority for it, the effect is lost because the ivars "colourPicker" and "huePicker" do not get...

I'm using CCControlButton, CCControlSlider, CCControlSwitch and CCControlPotentiometer instances extensively in my debug console for my game. It looks like the anchorPoint for CCControlPotentiometer is completely ignored and it's stuck at...