augmented-audio
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Rust - Augmented Audio Libraries
We need to design what strategy to take for the `FilterProcessor` so that it can support getting parameters in from a parent.
Currently in `swift`, parameters are classes that combine both the parameter value with its definition (name, range, id). This is problematic, because for effects we need to have some dynamic...
Circles are ok to see mapping, but it'd be a lot easier with a mapping matrix table
List of samples loaded; allow tracks to change their sources. Unsure if there should be cross-track mem. buffers (re-sampling) - if that complexity can be avoided that seems better
e429cbab https://github.com/yamadapc/augmented-audio/pull/241/checks?check_run_id=5744539458
Come-up with project format and persist everything onto a single global directory for now (to save us from having to build GUI for project management yet).
* Fade-in / fade-out should be set in seconds rather than length % * Fade-in / fade-out should be higher than 0 always (it should not be possible to click)...