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Rust - Augmented Audio Libraries

Results 78 augmented-audio issues
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We need to design what strategy to take for the `FilterProcessor` so that it can support getting parameters in from a parent.

augmented-libraries

Currently in `swift`, parameters are classes that combine both the parameter value with its definition (name, range, id). This is problematic, because for effects we need to have some dynamic...

enhancement
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enhancement
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Circles are ok to see mapping, but it'd be a lot easier with a mapping matrix table

enhancement
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List of samples loaded; allow tracks to change their sources. Unsure if there should be cross-track mem. buffers (re-sampling) - if that complexity can be avoided that seems better

enhancement
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UI & state for per-track pattern length

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e429cbab https://github.com/yamadapc/augmented-audio/pull/241/checks?check_run_id=5744539458

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Come-up with project format and persist everything onto a single global directory for now (to save us from having to build GUI for project management yet).

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* Fade-in / fade-out should be set in seconds rather than length % * Fade-in / fade-out should be higher than 0 always (it should not be possible to click)...

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