Yair Morgenstern
Yair Morgenstern
Sure, sounds fair enough to me But Flags should be a set and not an arraylist if we're going to be checking for contains all the time I mean, it...
I have never measured that, CPU and Memory I measure through Android Studio's built in profiler, but warning: measuring memory is *very* hard on the computer for some reason, my...
We need the saved game in order to debug this, please attach :)
Closing as unworkable without saved game as example Chances are we've diced this by now
Sounds like a modoption to me, but unlike most modoptions this is actually one that should be applied to our base rulesets. Something like "AI always plays at [difficulty] difficulty"...
What would such 'standing out' would look like, visually?
Sure, I don't think it's that interesting to the player what logic the AI is using to play with, though. I only know this because I needed to know in...
We already have the icons specifically for this purpose, from past attempts coloring the entire notification looks very bad and is not the way to go
In general if your strategy is 'learn from the AI' then it really doesn't matter what difficulty it's on, since it doesn't *really* change its behavior between difficulties. But that's...
Hmmm I think the solution may be the wrong one, but the problem is real - some notifications are more important than others. I think this can be solved by...