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An addon that brings jigglebones to Godot Engine 4.0.

Results 7 godot-jigglebones issues
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I tried adding this to my hair with 4 bones in a ponytail, however when moving forwards, the jigglebones also move forwards. Tried playing around with the settings but it...

When using jigglebones with a blender file, the bone reference breaks on reimport. Locally it looks like splitting the `_ready()` logic into a separate function and also calling it from...

I noticed it isn't possible to adjust the distance between the bone and where the jiggle bone gets placed. It doesn't scale. It's always a meter away, which works with...

I find this code in "jigglebone.gd": [skeleton.set_bone_global_pose_override(bone_id, bone_new_transf_obj, 0.5, true)](https://github.com/yaelatletl/godot-jigglebones/blob/dc84d5b3d2abf200b863c41468d45d634cae47e1/addons/jigglebones/jigglebone.gd#L122) Hope to export this "0.5" as a new param to adjust swing strength, thanks!

Hey i have an issue where the local axis rotation does not work correctly: https://user-images.githubusercontent.com/5614276/235468773-eb63e379-73ba-4231-9cf6-700bcec2d217.mp4 Note how the initial rotation (y = 0°) produces the correct result, but rotating around...

My model has 28 bones for physics simulation which I have each assigned a Jigglebone, but my editor seems to slow to a crawl when I have too many of...

I use this plugin very well in my 3D games. But I found that there is currently no such plug-in for 2D skeletons. Is it possible to release a 2D...