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Local Rotation does not work correctly

Open Mineorbit opened this issue 1 year ago • 2 comments

Hey i have an issue where the local axis rotation does not work correctly:

https://user-images.githubusercontent.com/5614276/235468773-eb63e379-73ba-4231-9cf6-700bcec2d217.mp4

Note how the initial rotation (y = 0°) produces the correct result, but rotating around the Y axis causes the headband to point to the sky. I have tested different configurations of the forward axis, even varying across bones, but none of them produced a correct result.

If one opens PlayerModel.tscn in this project: https://github.com/Mineorbit/DungeonsAndDungeons The issue can be reproduced by rotating the Skeleton3D around the Y axis

Mineorbit avatar May 01 '23 14:05 Mineorbit