Ryan McDonough
Ryan McDonough
Yes I notice that as well. The drop down menu contains all my own shaders located in my projects assets folder, but none of the MatDefs from dependencies such as...
I can confirm I am also experiencing the same issue when trying to run full screen. Since @riccardobl was unable to reproduce the issue, I should note that my device's...
I unfortunately don't have a mac to test anything with this on my own, although I can still do my best to help solve the issue, especially since I plan...
Yeah I'm not actively working on this right now but plan to soon. First I will refactor the shaders to use the for loops and get familiar with using that,...
I'm thinking of working on this issue soon unless anyone else has started, and I'm in the early planning stages. I agree that the last proposal of yours sounds like...
Yes I updated it with your suggested changes
I updated it with all of your proposed changes - aside from the last thing you mentioned about not replacing the value of the particle emitter's initial start and end...
> Would it be possible to use the two start/end colors as initial colors for the fading and add just set the final colors with your methods? I think it...
Would it also be a good idea to make the existing setStartColor() and setEndColor() methods also set the currentStartColor and currentEndColor? Since the current colors will be the visible ones,...
The main reason I opted to change the ParticleEmitter internally is because there were some protected methods that I needed access to, and also because it seemed to be the...