Saas
Saas
**Issue description:** Currently there is no way (I know of) to manually set meshes for LODs. I'm requesting this feature because I'm generating tree with a tree generator software which...
**Issue description:** The yellow outline that shows when a CSG brush is selected shows in game even when debug draw is disabled for the game panel. No big deal but...
**Issue description:** The *Sth* is just weird in a programming context and `IsActuallyPlaying` tells the user equally as well/ bad what the method is doing. This breaks the api and...
**Issue description:** Unreal allows (forces) you to create a new curve asset when wanting to use a curve. This asset can be edited in a separate editor called the curve...
**Issue description:** I've just used the curve editor for the first time and my impression so far is that it just works. "Just" as in "barely" (I'm exaggerating here obv.)....
**Issue description:** See the title. This is just a qol thing. If it's easy to implement at compile or runtime, go for it. If not, there is more important stuff...
**Issue description:** When you undock the game panel with Debug Draw enabled in it and the viewport, the Debug draw starts to flicker. This is a pain to watch and...
**Issue description:** In the latest master, you can't pan the node editor anymore when starting to right click on a node. I know why this is the case from a...
**Issue description:** Currently every audio source can only play one sound at any given time. This makes it complicated to play sounds that can exist multiple times at the same...
**Issue description:** There have been multiple requests about occlusion culling now, and I thought I'd open an issue to collect resources on this topic and discuss implementation details. Afaik there...