xv0t

Results 10 comments of xv0t

> Is there another way to get a trace? Using DXVK causes the game to slow down and I figured that was useless since the wiki says use WINED3D only....

A shot in the dark since I have no idea if this mod allows for renaming, but I tried it on Chorus by forcing [dynamic link library redirection](https://docs.microsoft.com/en-us/windows/win32/dlls/dynamic-link-library-redirection) and using...

Congrats on the new gig and happy new year!

lol you're tired? why not do it yourself then if you think it shouldn't take long to fix, that's why it's open source. It's a mod, it's not anything official....

I don't think there is any fix for that, if you want to use ReShade and frame generation without artifacts, your best option is Lossless Scaling.

My best guess is that Frame Generation through FSR3/DLSS takes place before ReShade hooks in the render pipeline, and ReShade cannot apply its effects to the generated frames. In the...

Because any ray marching/tracing shader needs depth buffer access and that's also used by motion vectors to generate frames.

Marvel's Midnight Suns loads the mod, but the FG option stays grayed out, however the framerate is inconsistent and gets back to normal when the mod is removed (so it...

In my experience, sticking to the recommended GSync/Freesync settings results in the least input lag: NVCP VSync On+3 frames below refresh rate limit. You can also use RTSS now, version...

using symlinks can make life easier for any file update shenanigans.