Sacha

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``` ## DLib looks here SET(CMAKE_PREFIX_PATH "${CMAKE_PREFIX_PATH} ${PREBUILT}/cuda/") ```

CUDNN is not part of or distributed with dlib, so the CUDNN would need to be found again on the system where it is being imported, right?

Yeah so the problem is that these are full paths rather than just the name of the library file so you can resolve it on the other end. I suppose...

So how about just always fall back to the internal CBLAS if CUDNN doesn't exist. As a stepping stone, we know this adds no extra linkage (it is already compiled...

Rather you would find if a CUDA core exists. NVidia has a function for this in the library. You would try cuInit and then cuDeviceGetCount != 0 and then cuDeviceComputeCapability

Not having cuda/cudnn is a separate issue (not related to this). On my side I just distribute the cuda DLL with my app (Note: for CuDNN we needed permission from...

It would be nice if there was a base implementation class that you could implement CPUImpl or GPUImpl on top of. Right now everything is just in #ifdef's that is...

Just like to add that I have the same issue, even after adding the pull request. ``` May 09 16:40:21 razerblade systemd[775]: Started UChroma Device Management Service. -- Subject: Unit...

I tried using this commit but it's still failing to find my device: ``` [sacha@razerblade uchroma]$ uchroma -l [sacha@razerblade uchroma]$ lsusb | grep -i razer Bus 001 Device 004: ID...

I'm looking at the mentioned build options and it seems allow restricting a maximum ISA (eg. AVX2 ISA so that AVX512 is not built). Typically developers build the other way...