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a signed distance field baker for Unity

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![apply_transform](https://user-images.githubusercontent.com/4656466/144208841-60d2fe45-229d-41bb-8bd3-15e05e09cd99.gif)

We are not be able to generate negative Distance Field (Area which is inside the mesh).

Keijiro recently posted a project that makes use of an SDF plus an SDF gradient: https://github.com/keijiro/VectorFieldExamples The gradient and SDF were exported from Houdini using the Unity VFX Toolbox plugin....

Reproduction steps: In the Build Settings, add Example/Scenes/RaymarchExample to the "Scenes In Build" list, and click Build. Full Error text: ``` Assets\SDFr\Components\SDFBaker.cs(8,18): error CS0534: 'SDFBaker' does not implement inherited abstract...

TODO work around or temporarily automate change of import settings