SDFr
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Build Error: 'SDFBaker' does not implement inherited abstract member 'AVolumeBaker<SDFVolume, SDFData>.CreatePreview()'
Reproduction steps: In the Build Settings, add Example/Scenes/RaymarchExample to the "Scenes In Build" list, and click Build.
Full Error text:
Assets\SDFr\Components\SDFBaker.cs(8,18): error CS0534: 'SDFBaker' does not implement inherited abstract member 'AVolumeBaker<SDFVolume, SDFData>.CreatePreview()'
Error building Player because scripts had compiler errors
Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00234] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
I'm not sure why this error is happening at build-time, when it runs fine in the editor.
One option would be to exclude SDFBaker from builds, but I'm not sure how to do this.