xpdota

Results 45 comments of xpdota

Putting my implementation notes here for when I get around to this, feel free to ignore: The easiest way to implement this would probably be for `Condition.test` to take another...

Okay, I rewrote the easy triggers, lots of new features, it's available to test on the `easy-trigger-enhancements-2` branch (make a backup of all your triggers first, since you won't be...

This has been released to stable

I'll think about how to best implement it. I guess I could just make an overlay where you can add your own cooldowns, and buffs to it?

Been a while, but this is finally available for testing. Went with more of a JobBars style: https://github.com/xpdota/event-trigger/pull/175 Feel free to use none of the other party list components if...

This has been released

That seems reasonable. Seems to match up with my 3 examples. Onto implementation: * For player abilities, you can generally trust the server-provided cast time. Deriving it from the data...

> It's one thing to point out that the cast bar in the game UI does not match what is in the packet (like what is being reported with the...

Timeline translation support has been added