ximael

Results 3 comments of ximael

Unfortunately, no. The first dissonance test with several players. Two ppl had this error. The voice continued to work, despite the error. In players script i change VoiceBroadcastTrigger IsMuted ![DissonanceSetup](https://github.com/Placeholder-Software/Dissonance/assets/3091501/b1c10d4f-92ee-4691-a5a4-b49c6c051eac)...

Yes, UpdatePositionalPlayback(LatestPlaybackOptions.Value); I have not edited any dissonance source file. I don't need positional sound and don't send players positions to dissonance. "Use positional data" is disabled.

It happend in the player build (win, mono, .NET Framework). I'm trying to reproduce it on one pc, but no luck yet.