xezon
xezon
BFME vs ZH ``` MAX_FVF = 18 ; same in ZH MAX_INDEX_BUFFERS_CREATED = 32 ; same in ZH MAX_VERTEX_BUFFERS_CREATED = 32 ; same in ZH MAX_VB_SIZES = 512 ; 128...
We know that 512 + 1 Scorpion Tanks in the scene will deplete the shadow memory pools. I have now tested against 1024 Scorpion Tanks in the scene. # Double...
> Is it planned to implement code to have a dedicated server? (no P2p) User EEE also inquired about that on Discord. My reply was > xezon — 19/09/2023 14:21...
I do not know how to narrow this apart from trying to go back in history.
Also happens when saving Skirmish match in Thyme against AI at any point, then loading it. Tested with d8ccf573851f1e2d66c195daeb51b9c0d4a9ea79 Fix CI warnings 
And "Buffer Security Check" /GS too. https://preshing.com/20110807/the-cost-of-buffer-security-checks-in-visual-c/
``` Animation = AVSENTRY.AVSENTRY ```
Does change fix #916 confirmed? Does it perhaps also fix #888?
I will check later if this fixes the bugs.
* Fixes #916 * Does not fix #888