xen2
xen2
This is just YAML spec. I wouldn't try to change that (just like I wouldn't start to use our own flavor of XML allowing both '
However, I agree it would be good to have better prevention of such case. Maybe we should add an `.editorconfig` specifying spaces for `*.sd*` by default when creating a project?
Yes, that's two separate features (probably done together in the same feature branch). I started some prototyping on this task: https://github.com/xen2/xenko/tree/microthread2 I have made a simple library to test part...
FYI the code is still a prototype/playground, it is not yet integrated and lot of things will change.
@Kryptos-FR yes sorry that's what I meant, editing
Yes my bad, it was broken before (I tried `[cross-platform editor](#8)` but it made a link on same page with `#8` in URL). Fixed it a few days ago.
More detailed steps/progress for .NET Core 3 **Runtime** - [x] Update to latest `System` assemblies - [x] Convert `Xenko.Games` and `Xenko.Input` to use .NET Core 3.0 WinForms & WPF, like...
@Kryptos-FR Yes I was hesitating but didn't want to run into regressions for GraphX and our code. Also I was hoping GraphX might consider a PR so thought staying with...
Great change! (that I meant to do for a long time to remove yet another AssemblyProcessor dependency but never got around to do) One important point though: I was thinking,...
I think you just want to add `true` to `build/Stride.Build.props`. If you specify them manually, you want to use `StrideGraphicsApis` (with a `s`) and have both Direct3D11 (mandatory) and the...