xen2

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Unfortunately no, but you will be able to deploy and run remotely from the GameStudio

In the future (when worth it) we might consider it (have some idea there), but nothing in the short/medium-term.

@passeride Thanks! Don't hold your breath for linux editor, it's a daunting task which is low priority compared to the many other things to do first, it probably won't happen...

Discussion should probably continue in https://github.com/xenko3d/xenko/issues/8

Thanks for the report. This will be fixed in our next 2.0 release.

Since you have Visual Studio, can you try to run `Xenko.GameStudio.exe` (from `%SiliconStudioXenkoDir%\GamePackages\\Bin\Windows`) with a debugger attached? Hopefully this should help us understand the problem better.

It represents the two forward renderer instances that you have in your graph on the left. UX is currently not great because they don't have name and there is no...

Note: current graphics compositor editor is in a "temporary transition state". After some internal discussion we would like to do it quite differently but this will require quite a lot...

No, this is just that some assemblies have .pdb (build server paths) and some other don't (user path).

@jayrulez if DxtWrapper.dll doesn't load, it could be because of missing Visual C++ runtime. To understand better, please let me know: * Do you have Visual Studio installed? * Did...