DeepMimic
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When I debug the DeepMimicCore project, somthing wrong happen
I can get the DeepMimicCore.py file and run the DeepMimic project successfully. However, I can debug the DeepMimic project while can not debug DeepMimicCore project. Anyone know the solution? Thank a lot in advance.
DeepMimicCore is a python module, it's not a application, so you won't be able to run it like a usual app. But if you want to debug the c++ code by building the "Debug" configuration. In visual studio, you can select the "debug" option under the configuration manager. This will build a c++ executable that you can attach a debugger.
DeepMimicCore is a python module, it's not a application, so you won't be able to run it like a usual app. But if you want to debug the c++ code by building the "Debug" configuration. In visual studio, you can select the "debug" option under the configuration manager. This will build a c++ executable that you can attach a debugger.
@xbpeng Thanks for your patience sincerely and it is very clear. But after I finish the "Debug" configuration and start debugging, I get some other errors. Should I pass some arguments?
After I have filled out the command arguments, it also dose not work.
The command line arguments are not the same as the contents in the arg files. The arguments are the same as the ones used to run the python scripts. Try: --arg_file args/run_humanoid3d_spinkick_args.txt
The command line arguments are not the same as the contents in the arg files. The arguments are the same as the ones used to run the python scripts. Try: --arg_file args/run_humanoid3d_spinkick_args.txt
@xbpeng I have tried it. It still does not work.
I attempt to click the retry button and it shows that DeepMimicCore.exe has stopped working. What is something wrong in my software configuration or environment?
there's an error in the console, what does it say?
It works. The solution is to copy the two directories into DeepMimicCore directory.
But the motion isn't done fluently, like dropped frame. And it can not finish the spinkick.
The c++ code only runs the physics simulation, it doesn't run the policy. So the character will just fall over. That is expected behavior. All of the learning code is on the python side.
Fine, I get it. Thanks for your patient replies again.