Rui Wang

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Have a look at https://github.com/xarray/osgverse It supports an initial version of PBR and deferred pipeline, as well as a complete WASM toolchain to make them work with WebGL.

The result seems to be correct. The shader code you provided uses diffuse lighting as the fragment color. And the image shows the same thing.

> > The result seems to be correct. The shader code you provided uses diffuse lighting as the fragment color. And the image shows the same thing. > > How...

> > > > osg_Color should work as an alternative of gl_Color. Make sure it's vec4 > > Thank you! This plan is feasible. Where can I find any built-in...

Have a look at osgverse (https://github.com/xarray/osgverse). It contains full supports of PBR rendering and deferred / postprocessing passes, as well as Qt widget supports. If you wish to implement your...

If you want to compile osgearth on WASM, at present you have to checkout a modified version (based on 2.10.1) at https://gitee.com/xarray/osgearth-wasm Place the osgearth-wasm folder besides osgverse and OpenSceneGraph....

I use this to compile all the dependencies for osgeath-wasm. https://github.com/bugra9/gdal3.js It works fine for me on WSL.

When did this error happen? When you were building dependencies like gdal, or when you were building the EarthWASM examples in osgverse? I preferred compiling libraries with the scripts provided...

看起来是Blend2D在识别SIMD加速支持的时候存在问题,我会设法加上一个NO_SIMD选项,并且测试一下arm平台的兼容性问题。感谢支持

Original cessna model has no textures attached. And for your GLTF model, you may have a look at osgverse (https://github.com/xarray/osgverse), which has a more complete GLTF plugin which supports KTX/WebP...