xaphier
xaphier
CodeXL shows the code generated for the AmdDxExtShaderIntrinsics_WavePrefixSum: ``` V_ADD_U32 v5 vcc v5 v5 row_shr:1 S_NOP V_ADD_U32 v5 vcc v5 v5 row_shr:2 S_NOP V_ADD_U32 v5 vcc v5 v5 row_shr:4 S_NOP...
I was able to find what is wrong in ags and create a pull request for the fix
Hi all, I am back after being very busy with family stuff for the last years. Too much family members died of cancer. I can chip in my graphic programming...
I am not sure writing a pure CPU based renderer is going to work. If I remember, we also have textures/icons/images in the ui that are scaled. I would suggest...
Of course it's not impossible. The only geometry left in modern graphic api's are triangles. triangles and triangle strips. So of course it's possible to emulate line drawing by using...
I looked at bit more what we would need to get the ui converted. Since all the matrix transformation functions are not part of modern graphic api's (glTranslate*, glRotate*, glScale*...
Looks fine for me. That would also make the first work step clear. Replacing all the glTransform, glScale, glRotate etc. with explicit computations and only loading the final matrices with...
How do we want to consume the linmath.h ? Direct include? Git submodule? User supplied + CMake based search?