xana43
xana43
in my opinion, I think sledge adding the textures to the game files would be as simple as exporting in a whatever is compatible with the game in the specified...
Upon further testing, it seems like Embree is the only thing causing compilation issues when using -march, when I disable the embree module godot compiles just fine at this x86...
also, in the getStringLine() method, if delimitText() is called there, then the array works as intended (most likely because it rewrites the entire array to exactly how String.split() writes it)
also also, StringLine was made as a hacky work around and doesn't seem to actually work
ok, so taking that advice into consideration, I actually saw a bug with how I was delimiting the text, I wasn't verifying if the delimiter was actually valid before denoting...
I'm not entirely sure how to provide a minimal reproduction project because other scenarios regarding using references seem to sometimes work and sometimes not work. EDIT: I just realized the...
so, I've rebuilt everything from the ground up after the last major release of godot, and it seems to be a user issue. I was trying to save to a...