xactant

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Okay I think we fixed an issue for this related with Nethereum which is where this is happening - are you using the latest version of the Unity Game Kit?...

Cannot reproduce with existing test cases. More information for your specific issue needed. Please post sample code, Unity and SDK versions, etc.

There was a security update on the backend that now re-validates the signature everytime it is posted. I will need to add a patch for this in the Unity SDK....

Leaving open as I want to incorporate a solution into the SDK ...

Do you see anything in your console log? Did you create the user with: ``` MoralisUser user = Moralis.Create(); ``` If not the user was not initialized to Moralis as...

Updated code to include save and a signIn exceptions that are thrown when the server reports a condition other than success.

Admittedly this is a little clumsy. Currently the best way to create a new user object is: `MoralisUser user = MoralisInterface.Create();` What this does is to setup the underlying MoralisObject...

Internal Backlog item #69 created for this issue.

This issue was fixed during followup code releases. I this still an issue for you?

There was a security update on the backend that now re-validates the signature everytime it is posted. I will need to add a patch for this in the Unity SDK....