unity-web3-game-kit
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"code":206,"error":"Insufficient auth."
Get error when using user.SaveAsync();
File UniversalWebClient.cs line 87 try { await webRequest.SendWebRequest(); } catch (Exception exp) { Debug.LogError($"Target: {httpRequest.Target}"); Debug.LogError($"Error: {exp.Message}"); }
Error: HTTP/1.1 400 Bad Request {"code":206,"error":"Insufficient auth."}
Sometimes I can save the user, but only 1 time.
I used versions 1.2.1 and 1.2.5
Seems the same error as me in #118
i also get this error when i try to save _User data or custom user class data, save works on other classes like Monster example I can only save user first ~20 seconds from authentication then save breaks
I tried SDK version 1.1.0, 1.2.4 and 1.2.5 Unity version 2020.3.30f1, 2021.1.15f1 and 2021.3.3f1
i also get this error when i try to save _User data or custom user class data, save works on other classes like Monster example I can only save user first ~20 seconds from authentication then save breaks
I tried SDK version 1.1.0, 1.2.4 and 1.2.5 Unity version 2020.3.30f1, 2021.1.15f1 and 2021.3.3f1
Have you solved the problem?
There was a security update on the backend that now re-validates the signature everytime it is posted. I will need to add a patch for this in the Unity SDK.
For now to get past the issue, before you call user.SaveAsync(), clear the authData array. For example:
user.authData.Clear();
await user.SaveAsync();
Do the same for custom data objects.
There was a security update on the backend that now re-validates the signature everytime it is posted. I will need to add a patch for this in the Unity SDK.
For now to get past the issue, before you call
user.SaveAsync(), clear the authData array. For example:user.authData.Clear(); await user.SaveAsync();Do the same for custom data objects.
Thank you
When I implement this fix, it seems to solve the original error posted, but when I subsequently try to retrieve the wallet information, it can't find the eth address, so I get another error: KeyNotFoundException: The given key 'moralisEth' was not present in the dictionary.