Pavel Djundik
Pavel Djundik
Shall we target net6 with this instead? It's LTS.
I guess the fix is to simply get rid of `Found conditional while in state InObjectBetweenKeyAndValue.` and assume such conditional is a value.
https://github.com/SteamDatabase/GameTracking-CSGO/blob/master/csgo/cfg/survival/survival_config.kv3 Could be this.
KV3 text is implemented here, and I think it has no known issues: https://github.com/SteamDatabase/ValveResourceFormat/tree/master/ValveResourceFormat/Serialization/KeyValues KV3 binary: https://github.com/SteamDatabase/ValveResourceFormat/blob/master/ValveResourceFormat/Resource/ResourceTypes/BinaryKV3.cs Binary is slightly complicated due to multiple compressions and versions, but luckily all...
See #21
I don't see the need in having separate assemblies for it.
I moved KV1 specific files into separate folders while I was working on KV3.
:+1: However, this probably conflicts #627 as that PR moves code around.
Github itself proxies images using this: https://github.com/atmos/camo Proxying seems like a good idea because it will also stop leaking users' ip (request will always come from the server)
This applies to css too, bootstrap and font-awesome are available via npm.