xCrystal
xCrystal
The recent update has brought back this bug (it was originally fixed in https://github.com/dannye/pokered-gbc/commit/1531f6b3e321b4bd728521ba1ae6a4177d8ce7d0). When the last unit of an item is used, `wCurrentMenuItem` is set back to 0, causing...
I would say the most important thing would be to enforce consistency. I also like the ``Imakuni_IntroductionText`` approach since trying to summarize a lot of dialogue into a label is...
Done in 5a51337c7340c73d458454e421249a0fd1b7d06a. SFX header names are currently ``Sfx01``, etc, but should be ``SomeNameSfx`` eventually.
You can avoid this by overlaying the window (which is using the tilemap with no text tiles) during the transition, by writing $00 to hWY either just before or just...
Thanks for the feedback! I agree with the suggestions so far. I came up with these suggestions basically as a side effect of doing unrelated stuff, but in the long...
I will hopefully go over this in the actual repo, but for now I have a few more. **GAME_TIMER_PAUSED_F -> GAME_TIMER_COUNTING_F**: it has the opposite logic The following are mainly...
It's been some months since this post was made, so first I'm going to ask if there's still any interest in any of this. I'm glad you could have some...