x0rnn

Results 49 issues of x0rnn

![image-1](https://github.com/etlegacy/etlegacy/assets/16674038/3e0091d4-f078-4c08-9621-169fe0bd5232) ![2023-11-24-222228-etl_frostbite](https://github.com/etlegacy/etlegacy/assets/16674038/2a7691f0-eaf8-4802-9c59-2963ec819657)

🐞 Bug
❓ Feedback
P3: Normal
cat: mod CGAME

Don't know about VET, but at least in ETPro, doing /scores in warmup would still show the scores of the previous map.

🐞 Bug
P3: Normal
cat: mod CGAME

On ETPro if you did "/team r 0 35" or had a bind for it it would select Mortar for your next spawn, and if it was unavailable it would...

P3: Normal
💡 Feature
cat: mod CGAME

Most team vsays are objective-specific and are pointless as spectators, but there are still some (V41-V45) that are universal.

P3: Normal
💡 Feature
cat: mod CGAME

Play it only once, or restart if you stop using the pliers and then start again. Related to #862.

❓ Feedback
P3: Normal
cat: mod QAGAME
cat: mod CGAME

Currently it only works for spawns/TWOs baked in bsp, but not custom ones added in mapscripts.

P3: Normal
💡 Feature
cat: mod CGAME

Happens if you change /map manually.

🐞 Bug
P3: Normal
cat: mod QAGAME

Make spawn locations on the command map show the number of players spawning there and the number of spawns available, e.g. "South Bunker (8/20)" instead of just "South Bunker (8)"

P3: Normal
💡 Feature
cat: mod CGAME

Similar to how you can use custom location override files (mapname_loc_local.dat), it would be nice if you could do the same with the compass minimap - mapname_cc_local.jpg (draw your own...

P4: Low
💡 Feature
cat: client
cat: mod CGAME

Setting spawnflags 2 on misc_mg42 makes them spawn without a tripod, unlike spawnflags 1, but it also makes them indestructible with bullets, only with explosives. MG42s on maps such as...

P3: Normal
💡 Feature
cat: mod QAGAME