x0rnn

Results 63 comments of x0rnn

> I'd say per-team print only make sense as that information doesn't bring any useful information to the opposite team, and is essentially extra unnecessary bloat. Might be useful for...

Well I guess I'm the only one checking the scoreboard to see who stole an objective. It could at least be an optional "bloat" with a cvar maybe. And an...

But they do here as ref votes: https://github.com/etlegacy/etlegacy/blob/51b6523c93c862581d6e39ad2b1755426ba50841/etmain/ui/ingame_vote_misc_refrcon.menu#L52-L58 And /ref swapteams (not swap_teams as in g_svcmds) ingame works for example, so /ref surrender too I suppose (edit: nope).

Ref commands ingame: https://i.imgur.com/Iyq3qja.jpg Ref commands in console: https://media.discordapp.net/attachments/346956915814957067/1005081230041157642/Screenshot_20220805-135215_Mobile_SSH.jpg

On etpro I'm pretty sure you can call all the ref commands via lua or server console, doesn't matter if they are shared with callvotes. I guess it's structured differently...

If etl_radar is made, also fix that microscopic ledge thing at main gate that you get stuck at if you don't walk fast enough please :D

Oh cool, thought map needed to be recompiled for that!

It should be compatible (didn't test), but since it's a very hacky way to enable custom votes, it doesn't always work, so (some) players for example sometimes can't vote F1/F2....

Shouldn't this be map/objective-specific also? What if you play fueldump,

I made a lua for "sudden death" mode: https://github.com/x0rnn/etlegacy-lua-scripts/blob/master/suddendeath.lua (modified a dynamite timer lua script), Quake 3's modified sound file (should play after "Dynamite planted" sound): https://github.com/x0rnn/etpro/blob/master/lua/sudden_death.wav Can be made...