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Hi mark1ng123! Thanks for your reply! Sorry for the code indentation problem, I have already fixed it. And for dynamically adding labels, my dynamically addling labels code looks exactly like...
@mark1ng123 Thanks for your advice! For the first approach, I only found API AddLabeler in [https://github.com/Unity-Technologies/com.unity.perception/blob/760dc0e597dae0b5349e12b74efbf141cb8cdee2/com.unity.perception/Runtime/GroundTruth/PerceptionCamera.cs#L201](PerceptionCamera.cs#L201) but haven't found something like SetLabeler? Well for sure, added a new label config,...
Hi @mark1ng123 ! Thanks for your suggestions! For the first approach, actually I have tried RemoveLabeler API in the origin issue. Sorry for the indentation problem at first. My code...
Thanks for your reply! Actually, I have tried the way to save it in a variable in the way like saving labeler: ``` var followCameraObject = GameObject.FindGameObjectWithTag("camBase"); if (followCameraObject.GetComponent() ==...
Thanks for your reply! I define the labeler like ``` var labelConfig = ScriptableObject.CreateInstance(); var semanticSegmentationLabelEntries = new List(); foreach (var item in _builder.gameObjectLabelCount) { for (int i = 0;...
Thanks for your help! I will check it. [Actually Perception supports remove non-null labels that has been remove. It will return false but not NullReferenceException.](https://github.com/Unity-Technologies/com.unity.perception/blob/0c79e0c78d02362745e56f7b307d65ea825f4913/com.unity.perception/Runtime/GroundTruth/PerceptionCamera.cs#L269) Maybe you are right, the...
@mark1ng123 You are absolutely right. It will be great that Perception supports dynamic config labeler.