WurstScript
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Programming language and toolkit to create Warcraft III Maps
So currently when parsing a map, all the object data is output into the `objectEditingOutput` folder in the `_build` directory. This is nice, however the output is in a very...
If there are folders in the lua folder, the Java error AccessDeniedException pops up, preventing the compilation of the map. Allow folders for organization of code. At the moment, I...
Just like in dispatch, switch statements can benefit from the same optimization. At least in some cases ...