Wai

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I found a workaround by using a FutureBuilder with some delays (e.g. 2s). The UnityWidget will work with the correct size.

I had the same issue too. After several hours of searching, I found that was because the hand-tracking feature is not enabled in AR mode using the default `` (at...

You might need to set the active collision types to include KINEMATIC_FIXED. E.g., ``` ``` According to the documentation, collision detection between fixed and dynamic is disabled by default (https://rapier.rs/docs/user_guides/javascript/colliders#active-collision-types).